cat about.md

About

Who I am, what I build, and the path that connects code, art and sound.

evan@portfolio: ~/me

head -n 20 about.md

> I'm Evan — an interdisciplinary creator passionate about building things that bridge the gap between logic and creativity.
> I explore the intersections of technology, art and music: shipping games and software, generating 3D art with AI tools, and performing as a Euphonium player.
> I prototype fast, commit long-term, and care about the details at every boundary between systems and people.

echo $ROLES

01 Software Developer 02 Game Designer 03 AI Artist 04 Euphonium Player
//

Skill Domains

[OCCUPANCY]

// Relative footprint across my projects — not a formal benchmark.

Game Development — Unity / C#85%
Software Engineering — C++ / Graphics80%
Generative AI — LLMs & AI Tools80%
3D Art & Concept Design70%
Music Performance — Euphonium85%
Research & Presentation75%
//

Academic & Growth

[5 ENTRIES]

I'm seventeen this year, and programming has been my companion for thirteen years. It carries my curiosity, imagination, and creativity, constantly helping me redefine "what is a program?"

#04Y · INSTRUCTION CARDS
Programs are strings of commands given to machines
At four, I held instruction cards and swiped them through the robot's card reader again and again: forward, turn left, turn right, stop. Back then, I had no idea what a program was, but I was already captivated by this magic: a few commands could control something else.
#07Y · SCRATCH
Programs are loops, conditions, and algorithms
At seven, in Scratch, I designed rules by dragging colorful instruction blocks, filling in parameters, and characters moved according to my ideas. I gradually understood this wasn't magic—I designed the rules, and it interacted with me.
#10Y · C / GAME ENGINE
Programs are tools to bring the worlds in my mind to life
At ten, I filled the corners of my textbooks with stick figures and levels, designing sets of game strategies on scratch paper. But I didn't just want to draw them—I wanted them to actually move. So I started self-learning C language and game engines, continuously publishing over a dozen original games and music works on Luogu and Bilibili. I slowly discovered: programs don't just bring my world to life, they let others step into it too.
#13Y · MUSIC / MATH / CODE
Programs are the glue connecting everything together
At thirteen, leftover apples, connected with wires and linked to programs, became a fruit piano. I taught myself music composition, writing dozens of symphonies for my games; I also adapted a math puzzle from "Super Brain" into a game that stumped the top math students in the grade. I gradually realized: music, mathematics, engineering, and code converge into creativity within programs.
#16Y · UNITY / UE / INTERNSHIP
Programs are bridges connecting technology and life
At sixteen, I self-learned Unity and UE, completing my first 3D game. I participated in two 48-hour GameJams, responsible for programming. The themes gradually shifted beyond just fun—I started incorporating campus issues and anti-addiction topics into games. During summer break, I interned at TAL and NetEase on real projects. Later, my dad and I built "Cantonese Master" to help my sister learn Cantonese and adapt faster to life in Hong Kong. I finally realized: programs don't just make virtual worlds move, they can make real life a little better.
#NOW · STILL EVOLVING
Turning "I want" into "it is"
At four, I wanted the robot to move, and it moved; at seven, I wanted characters to respond to my rules, and they responded; at ten, I wanted the worlds in my mind to come alive, and they lived; at thirteen, I wanted music, math, and code to come together, and they met; at sixteen, I wanted technology to help the people around me, and it helped. What a program is may keep changing. But one thing has never changed: I always want to use programs to turn "I want" into "it is."
//

Interest & Goal in AI

[5 ENTRIES]

I spent over a decade exploring "what is a program," thinking I had plenty of time to slowly find the answer. But AI arrived—it learns on its own, evolves by itself, at an astonishing speed. The code I was proud of suddenly seemed clumsy and insignificant.

#FEAR · BEAST
AI, initially a dangerous and unknown beast
The speed of AI development and iteration is too fast to process. I worried AI would take away most people's jobs, that humanity would be coerced and held captive by it. I couldn't express this fear in code, but I expressed it through art—an English short story "Escaping AI," where I wrote lyrics, composed music, and edited it into a short film; in AP 3D class, I used discarded circuit boards, crystals, and wires to assemble a humanoid installation, materializing my concerns: as humans increasingly rely on AI, are we losing the vitality of our own thinking?
#APPROACH · COURSES & CERT
AI is an understandable tool composed of data, algorithms, and models
Fear shouldn't stop at criticism—I needed to approach and understand it. I started self-studying MIT's online course "Day of AI"; used spare time to learn and earn the AWS Certified AI Practitioner certificate. Though I haven't deeply studied AI principles, I gradually gained a new understanding: AI isn't a monster with its own will, but an understandable tool composed of data, algorithms, and models.
AWS CERTIFIED ACTIVE

AWS Certified AI Practitioner

MOYI ZHOU

Issued: Feb 15, 2025 Expires: Feb 15, 2028
#RESEARCH · TOOLBOX
AI is a tool for psychological research, educational assistance, and game creation engine
Books and certificates are just the starting point; I believe real answers should be found in real scenarios. At the National Brain Science Competition, I led a team researching the intersection of AI and psychology, winning the national second prize; during my internship at TAL, I participated in research and iteration of AI error-correction features; at NetEase, I explored how AI empowers oral language learning; at a gaming company internship, I started thinking about how to inject AI into the entire game development process. At this point, AI in my eyes became a tool for psychological research, educational assistance, and game creation engine. From fear to understanding, from understanding to application, AI's role is changing, and my relationship with it is evolving too.
#BUILD · AI_COMPANION
Xueban: Enabling AI to understand the same person over time
I led the design of "Xueban"—a growth guidance system with 9 specialized AI agents working in coordination: RealtimePlanner orchestrates 5 types of ReplyAI in real-time, while 3 backend AIs continuously build long-term user profiles. Following the principle of "understand first, then act," it translates neuroscience stress mechanisms into product response strategies, replacing one-time answers with long-term user modeling. In 35阶段性 user tests, "not preaching" scored highest (4.06/5)—this is exactly what I want to do: use AI to liberate repetitive labor while preserving the uniquely human understanding and warmth.
#DIRECTION · CLEAR
Using AI to liberate repetitive labor while preserving uniquely human creativity
Through this journey of thinking and practice, my direction has become clear: I hope to have more opportunities to learn and explore AI—using AI to liberate repetitive labor while preserving the uniquely human creativity, narrative, aesthetics, and emotion.